A successful approach to building skills and confidence outside of the everyday classroom experience is to form student-teacher teams to work towards a concrete goal or challenge. Innovate Our World takes typical competitions one step beyond the usual through our cutting edge Challenges. Challenges bring together math and science whizzes with artists, designers, and writers to create something beyond a single group's ability – while teaching students how to work together as a project team and think both systematically and innovatively. Any high school or middle school team with an educator/parent leader can apply. See the Challenge description below for more information.
Challenge registration begins November 11, 2013
MMC Registration Form
Submitting this form enables your team to have access to the materials and experts to participate in the Moon Mission Challenge. It does not commit a student team to the Challenge.
Moon Mission Challenge
Sponsored by: Astrobotic Technology, Inc.
The Moon Mission Challenge (MMC) has high school and middle school student teams working with Google Lunar X Prize competitors Astrobotic Technology, Penn State Lunar Lion, JURBAN, or Synergy Moon to design a payload based one of their lunar robotic rover missions. Starting in January, teams learn about the Moon, what it takes to operate on its surface, fundamentals of payload engineering, and use that knowledge to create a payload concept which they will present at a Capstone event on April 27, 2014 in Washington, DC at the USA Science and Engineering Festival, the largest STEM gathering of the year.
Students will participate in MMC through a new and exciting virtual environment, the Cyber STEM Academy. Their avatars will visit the MMC moonbase pod and engage in fun and useful content, to get themselves ready for payload design. Once they show their grasp of lunar science, exploration technology, mission history and plans, and systems engineering, they form project teams to select a payload idea based on one of several lunar missions involving robotic rovers visiting an Apollo landing site, prospecting for water ice at a lunar pole, or exploring a lunar lava tube. The teams will use their systems engineering skills to validate their payload idea, build a concept of operations, and create a business case/marketing presentation. They will have the opportunity to consult with our partnerengineers as they proceed with conceptual design. Finalists will sell their idea to the MMC judges consisting of panelists from NASA, industry, space organizations, and academia, to win prizes and get a unique experience working on the cutting edge of science and technology.
Please email us at firstname.lastname@example.org if you're interested in participating in one of the following informational webinars in November:
• Monday, November 11, 4:00 – 5:00 p.m.
• Wednesday, November 13, 6:00 – 7:00 p.m.
• Friday, November 15, 3:30 – 4:30 p.m.
• Tuesday, November 19, 5:00 – 6:00 p.m.
• Thursday, November 21, 3:30 – 4:30p.m.
• Monday, November 25, 4:30 – 5:30 p.m.
All times are U.S. Eastern Time. More webinars will be scheduled for December.
More details about the Challenge can be found in the following documents:
Why Here? App Design Challenge
Sponsored by Mindgrub Technologies
Devices such as the iPAD are becoming more popular in the classroom and are moving learners from static content and delivery model to a rich, interactive experience. Inspired by recent apps such as NYPL Biblion, Innovate Our World wants to harness student creativity by introducing a competition for student teams to create their own iPAD or Android apps. Creating an app takes research, content area knowledge, technical skills, and teamwork. This competition is designed to bring students with diverse backgrounds and skills together to create an app that can be used in an interactive learning environment. Students will create location-based app content and make their case to be the one school whose content gets turned into an actual augmented reality app!
Challenge details will be posted after September 2013. Teams will be formed starting this fall and finalist teams will have their content evaluated by a judging panel at the 2014 I3 Conference to see which team's content gets turned into an actual mobile app. The winning team will also get a cash prize and have their app made available for downloading courtesy of IOW.